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Deacon Abox
Justified Chaos
281
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Posted - 2014.01.07 21:22:00 -
[1] - Quote
Dinsdale Pirannha wrote: where fleets can hide, or even get lost in. . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You guys reacted only to the hiding aspect. I sorta like the getting lost part. Some FC leading his pos bashing fleet or whatever into an ion storm to hide, only to find he's lost and trapped, unable to lock on anything outside to warp to. The amount of "impolite verbal abuse" on comms when game time is wasted and the objective lost would be gold to record. |

Deacon Abox
Justified Chaos
282
|
Posted - 2014.01.09 15:56:00 -
[2] - Quote
I'm not sure anything should be anchorable in these. The ships coordinate systems being affected for one reason. Maybe some new deployable that anchors to your ship via a tractor and follows around with your ship.
The idea of being able to warp to fleet mates inside would break this I think (some miner guy suggested it). It should be something a group of miners enter together (in the faster beefier barges and haulers, can't remember the names) and with some repairing ships and dps support. Trully group play with varied roles to perform. And the idea of breadcrumb jet cans is fine as long as your realize the currents can shift (or npc or pc minotaurs notice and consume/destroy them).
These thing must move as a whole. So that they don't become like being in a wormhole without a scanner and bookmarks. Eventually if you sit in one place long enough your ship will plop out. I suppose normal log off mechanics could work. So that would be an option (with whatever timer makes sense) if you get rl agro or simply get tired of whatever pursuit you entered the thing with. That way you could log off and then come back the next night or few hours and find yourself outside of the thing.
Along the lines of effects a la wormholes, have some of these or some areas within these disable all mwds but not abs, cause heat damage to these mods, or ignite the surrounding cloud to do aoe damage (server load problems?).
Of course the coding for all this sounds rather complex. And I'm concerned about the client side lag from gas cloud visuals (or was that fixed recently?). Anyway, this idea has endless possibilities, and does not appear to be farmable. Or only "farmable" in the sense that you would need humans at computers. Because any group of entrants is not assured of any strategic advantage no matter what they entered with. E.g. the intys/hacs with mwds finding them disabled unpredictably and suddenly those tech I ab frigates or cruisers are looking rather good, etc. |

Deacon Abox
Justified Chaos
283
|
Posted - 2014.01.09 18:44:00 -
[3] - Quote
I'm fine with caps being impractical for these due to lack of prop mods. Caps have plenty of areas of the game to reign supreme in. In a way caps sorta ruin wormholes for me. I play in FW and cap use is rather limited. Subcaps are way more fun imo. |
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